Hello, I am trying to find civilization that would be willing to assist make a co-op mod for mgsv. I think every little thing we need is within the games documents, we just need human being to assist put it all together. Reply to this thcheck out if you would certainly be interested.

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I'm pretty certain that this is not possible in MGSV. If the idea to execute it came from Just Cause 3's multiplayer mod, please store in mind the mod team that achieved this had aid and assistance from Square Enix, the developers of the game. Unmuch less the same happens via MGSV, I doubt this will certainly be possible.


Very, incredibly unmost likely to happen, even via a specialized team.

A ton of the code for the game is compiled into the .exe. Namong this code is easily accessible. You have the right to technically speak to the features inside the .exe, however tright here will certainly be no referrals on just how to use them. This has points such as networking, meaning you're going to have no referrals on how to affix 2 players over a netoccupational, also if you someexactly how regulated to gain approximately every one of the various other concerns you would certainly endure (of which tright here are most likely to be hundreds).

A ton of much even more simplistic mods can't be made because of a lack of access to the .exe features, so something as advanced as acquiring a 2nd player into the game is going to be much as well hard to implement.


Yeah, I see what you mean. I was hoping to perhaps usage something like fob's networking to attach, and also trying to write a script to make fob missions pack right into a various map.


Just want to wish you luck with this, game should certainly have shipped through a coop mode. Best of luck to you!


I'm sure they were initially going to implement this. I experienced it as the reason they added the buddy system; to balance the game for single players.

Co-op is most likely the just reason I would buy Metal Gear Survive.

Second hand.

So Konami don't get any profit from my purchase.

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I could view it working if you use the structure for MGO, simply have actually it load Africa or Afghanistan as the map. The downside is that you'd have to play as one of your MGO personalities, however honestly, I'd choose that because it adds obstacle and forces world to occupational together. Because MGO doesn't use dedicated servers and relies on P2P networking, it shouldn't be too tough.

Actually, I can view loading the substantial map and also having the exact same Solid vs Liquid point going, and have the exact same forms of matches that display up in MGO, just without a time limit and on a much grander scale. Even better if NPCs remain on the map that fight against both groups...I wonder just how the AI would handle it naturally...?